Gomoku

A simple AI for the classic game Gomoku

A simple AI engine for Gomoku played on an 8x8 board. The user plays using white stones and the computer using black stones. A winner is determined if one of the players has placed five stones in a sequence.

Written using Python. The computer determines it's move using the score function that returns a move with the highest score based on an algorithm.

Written for the ESC180 class at the University of Toronto taught by Professor Michael Guerzhoy.